Tuesday, 20 December 2011
Cheap and Convincing Subsurface Scattering
First Prototype 3DSMAX HLSL Shader
UDK Shader Prototype
Virtools Prototype
Based on my HLSL Shader Research, As been Integrated in Frosbite 2
By Colin Barre-Brisebois ( Battle Field 3 Dice).
FrostBite Video:
Published in GPU Pro 2, 2011. "Real-Time Approximation of Light
Transport in Translucent Homogenous Media"
As been present at the Game Developers Conference 2011 slide
I found a nice UDK demo using the tech
eat3d.com/blog/metalliandy/approximated-sub-surface-scattering-demo-udk
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maudzit qu cest beau .. on en mangerais
ReplyDeleteDude! Man! thats really kick ass !
ReplyDeleteI'm no HLSL programmer or anything , I followed the document, and got the texture baking aspect down,
Is there any way you'd be willing to part with the UDK shader? Id really like to use it in my hobby project!