Monday, 25 February 2013

Viscous Blurred Material with Parallax Offset

In this personal research, I was searching a way to make a multi layered viscous parallax effect Material.To achieve this effect I needed a way to blur a texture. If you blur by  using a filter, it could become very expensive performance wise. Finally what I found is simply offset the mimap from the texture to have a blurred result.

1 - I used the vertex color for the parallax intensity

2 - result with a parallax offset uvs

3- Adding the MipMap offset using the same Vertex Color

4 - Finally adding the lighting to it

Video of the effect running in 3DSMAX