Tuesday, 20 December 2011

Cheap and Convincing Subsurface Scattering

First Prototype 3DSMAX HLSL Shader 

UDK Shader Prototype

Virtools Prototype

Based on my HLSL Shader Research, As been Integrated in Frosbite 2
By Colin Barre-Brisebois ( Battle Field 3 Dice).

FrostBite Video:

Published in GPU Pro 2, 2011. "Real-Time Approximation of Light
Transport in Translucent Homogenous Media"
As been present at the Game Developers Conference 2011 slide

I found a nice UDK demo using the tech